Logo · 1×
640 × 155, transparent PNG. WebP alongside it.
Press kit
Everything needed to write about Starship Rescue is on this page. The assets are the ones the site itself uses, at full resolution. No form, no embargo, no request required — take what you need.
Anything missing, or you want a build, a code, or a specific shot recreated: help@syntaxion.co.uk.
01 · The facts
02 · Boilerplate
Copy any of these verbatim. They are written to be quoted, not paraphrased.
Starship Rescue is a gravity slingshot puzzle for iPhone: one drag sets a launch, and gravity decides the rest.
Starship Rescue is a one-gesture puzzle game for iPhone, drawn as a vector display. You drag to aim a single launch — direction and strength — and then there is no thrust and no steering: the pull of the planets bends the shot the rest of the way to the wormhole, past moons that block but never pull. It runs to 100 sectors, of which the first 15 are free, and every one of them was proven solvable by a brute-force solver before it shipped.
Most puzzle games hand-place their levels and hope. Starship Rescue generates each sector from bodies alone, then brute-forces nearly two thousand launches through the real physics and keeps only the routes that reach the wormhole with genuine clearance and a watchable flight time. Where moons are involved it tunes the orbits until the timing window is long enough for a human to aim in, on the grounds that a level which is statistically passable in a tenth of a second is a lottery rather than a puzzle. If a sector cannot be proven beatable the build fails and it never ships — and that check runs on every single change.
04 · Logos
The logo is artwork rather than type — it carries a gradient, an inline and a glow — so please place it as supplied rather than rebuilding it in a font. It wants a dark background and a little clear space; do not recolour it, stretch it, or add a second glow behind it.
05 · Contact
Review builds, unlock codes for the full campaign, a specific screenshot recreated, or a question about how the solver works — all of it goes to the same address, and the person who wrote the game is the person who answers.
App Store