STARSHIP RESCUE

Press kit

EVERYTHING,
NO NDA


Everything needed to write about Starship Rescue is on this page. The assets are the ones the site itself uses, at full resolution. No form, no embargo, no request required — take what you need.

Anything missing, or you want a build, a code, or a specific shot recreated: help@syntaxion.co.uk.

01 · The facts

At a glance

Title
Starship Rescue
Developer
Syntaxion
Platform
iPhone
Playable in a browser too
Genre
Gravity puzzle
Price
Free to try
£3.99 unlocks the rest · no ads
Sectors
100
The first 15 are free

02 · Boilerplate

Description, three lengths

Copy any of these verbatim. They are written to be quoted, not paraphrased.

One line

Starship Rescue is a gravity slingshot puzzle for iPhone: one drag sets a launch, and gravity decides the rest.

One paragraph

Starship Rescue is a one-gesture puzzle game for iPhone, drawn as a vector display. You drag to aim a single launch — direction and strength — and then there is no thrust and no steering: the pull of the planets bends the shot the rest of the way to the wormhole, past moons that block but never pull. It runs to 100 sectors, of which the first 15 are free, and every one of them was proven solvable by a brute-force solver before it shipped.

The angle worth writing about

Most puzzle games hand-place their levels and hope. Starship Rescue generates each sector from bodies alone, then brute-forces nearly two thousand launches through the real physics and keeps only the routes that reach the wormhole with genuine clearance and a watchable flight time. Where moons are involved it tunes the orbits until the timing window is long enough for a human to aim in, on the grounds that a level which is statistically passable in a tenth of a second is a lottery rather than a puzzle. If a sector cannot be proven beatable the build fails and it never ships — and that check runs on every single change.

03 · Screenshots

Take any of these

Shown here at display size; each links to the full-resolution PNG. WebP versions sit alongside them at the same path.

Title screen: wireframe asteroids drifting behind the Starship Rescue logo
Attract
Aiming: the ship at the bottom of the field with a dotted preview arc curving up past a planet
Plotting a launch
Mid-flight: the ship trailing a bright cyan arc bent around wireframe planets
In flight
Sector map: hexagonal nodes joined by a dashed route
Sector map
Sector cleared: wormhole reached with all five crew aboard
Sector cleared

04 · Logos

The mark

The logo is artwork rather than type — it carries a gradient, an inline and a glow — so please place it as supplied rather than rebuilding it in a font. It wants a dark background and a little clear space; do not recolour it, stretch it, or add a second glow behind it.

Logo · 1×

logo.png

640 × 155, transparent PNG. WebP alongside it.

Logo · 2×

logo@2x.png

1280 × 310, transparent PNG. Use this one in print.

Social card

og.png

1200 × 630. The card the site shares itself with.

05 · Contact

One inbox, one human

Review builds, unlock codes for the full campaign, a specific screenshot recreated, or a question about how the solver works — all of it goes to the same address, and the person who wrote the game is the person who answers.

Play it now

The browser demo

The first fifteen sectors, no install, same build as the phone.

App Store

Starship Rescue